

The conversation was very insightful, especially as my primary expertise was in developing RPGs and simulation games. It’s not that we suddenly decided to collaborate at that point - it was simply a great opportunity to exchange ideas about the processes behind developing puzzle-game mechanisms. I believe it was around two years ago, PopCap’s Jason Kapalka ( Gyromancer, Puzzle Advisor) visited our office while he was in Japan attending TGS. How did the PopCap Games / Square Enix partnership come about?

We asked Yuichi Murasawa, Director, and Yoshinori Kamei, Producer, how the project got started and what they think about the comparisons to Puzzle Quest.

Partially, because their puzzle game is based off an existing game, Bejeweled Twist from PopCap. Gyromancer is different from the usual Square Enix game.
